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Description
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The idea of the game is to be the first player to climb up and have three tents on the top of the mountain.
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Each player will roll four dice on their turn. These dice will be paired together and the combined pip values of each of the two dice will determine which columns to climb. For example if you roll two 3s and a 5 and a 1, you can either move up the 8 and 4 track (3+5 and 3+1), or up the 6 track twice (3+3 and 5+1). Once you have decided you place an ice-axe marker on the relevant tracks.
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You then have to decide if you want to push your luck and roll the dice again, early on there is no risk on your second roll, as there will always be a second track to climb. Henceforth though, you will probably be pushing your luck.
